﻿//////////////////////////////////////////////////////////////////
//
// ProtoBuf.cs
//
// Copyright (c) 2012 Dan Pike.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation files
// (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using ProtoBuf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Messages
{
   public enum ProtoBufTags
   {
      None,

      // IMessage
      MessageSenderId,
      MessageUid,
      MessageTimestamp,
      
      // IHeartbeat
      IHeartbeat,             // Message base class uses this for its nested types
      HeartbeatImpl,
      HeartbeatDisplayName,
      HeartbeatStatus,
      HeartbeatStatusText,
      HeartbeatPlanet,
      HeartbeatIsClient,

      // ILocation
      ILocation,

      // IConnectPlanet
      IConnectPlanet,
      ConnectPlanetName,
      ConnectLastKnownGood,

      // IPlanetOnline
      IPlanetOnline,
      PlanetOnlinePlanetName,
      PlanetOnlineOnline,
      PlanetOnlineStartLocationAndOrientation,

      // ILoadTile
      ILoadTile,
      LoadTilePlanetName,
      LoadTileLocation,

      // ITileImage
      ITileImage,
      TileImagePlanetName,
      TileImageLocation,
      TileImageHeights,
   }
}
